Set up
You will need various things to get started with WoW modding, but don't worry, we'll walk you through it below.
What you'll need
WoW client
Right now Noggit only works with 3.3.5 assets only, so you'll need a 3.3.5a.12340 enUS client. We can't host one for obvious reasons, but it should be relatively easy to find.
Note: Make sure to put it somewhere where you have enough space for the client (~20GB) and the downconverted assets (~25GB).
Downported assets
To use modern assets in Noggit, you'll need to download ~15GB of downconverted modern assets from here and ~10GB more downconverted assets from here and put both MPQs in your 3.3.5 client's Data
directory.
Noggit
Download the latest Noggit release with modern features from the #releases channel in the Discord and extract it somewhere.
MapUpconverter
Download the latest MapUpconverter
from the #releases channel in the Discord and extract it somewhere.
Terrain height texture config
Get the latest global.cfg
with terrain height texture values from the #releases channel in the Discord. After making your first Noggit project (see next tutorial) make a folder called extraData
in your Noggit project folder and put the global.cfg
in there.
Then, in the MapUpconverter directory, make a meta
folder, copy global.cfg
into it and rename it to TextureInfoByFilePath.json
.