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Set up

You will need various things to get started with WoW modding, but don't worry, we'll walk you through it below.

What you'll need​

WoW client​

Right now Noggit only works with 3.3.5 assets only, so you'll need a 3.3.5a.12340 enUS client. We can't host one for obvious reasons, but it should be relatively easy to find.
Note: Make sure to put it somewhere where you have enough space for the client (~20GB) and the downconverted assets (~25GB).

Downported assets​

To use modern assets in Noggit, you'll need to download ~15GB of downconverted modern assets from here and ~10GB more downconverted assets from here and put both MPQs in your 3.3.5 client's Data directory.

Noggit​

Download the latest Noggit release with modern features from the #releases channel in the Discord and extract it somewhere.

MapUpconverter​

Download the latest MapUpconverter from the #releases channel in the Discord and extract it somewhere.

Terrain height texture config​

Get the latest global.cfg with terrain height texture values from the #releases channel in the Discord. After making your first Noggit project (see next tutorial) make a folder called extraData in your Noggit project folder and put the global.cfg in there.
Then, in the MapUpconverter directory, make a meta folder, copy global.cfg into it and rename it to TextureInfoByFilePath.json.